hand motion
- North America > United States > Illinois > Cook County > Chicago (0.04)
- Europe > France > Hauts-de-France > Nord > Lille (0.04)
AirSketch: Generative Motion to Sketch
Illustration is a fundamental mode of human expression and communication. Certain types of motion that accompany speech can provide this illustrative mode of communication. While Augmented and Virtual Reality technologies (AR/VR) have introduced tools for producing drawings with hand motions (air drawing), they typically require costly hardware and additional digital markers, thereby limiting their accessibility and portability. Furthermore, air drawing demands considerable skill to achieve aesthetic results. To address these challenges, we introduce the concept of AirSketch, aimed at generating faithful and visually coherent sketches directly from hand motions, eliminating the need for complicated headsets or markers. We devise a simple augmentation-based self-supervised training procedure, enabling a controllable image diffusion model to learn to translate from highly noisy hand tracking images to clean, aesthetically pleasing sketches, while preserving the essential visual cues from the original tracking data. We present two air drawing datasets to study this problem. Our findings demonstrate that beyond producing photo-realistic images from precise spatial inputs, controllable image diffusion can effectively produce a refined, clear sketch from a noisy input. Our work serves as an initial step towards marker-less air drawing and reveals distinct applications of controllable diffusion models to AirSketch and AR/VR in general.
METIS: Multi-Source Egocentric Training for Integrated Dexterous Vision-Language-Action Model
Fu, Yankai, Chen, Ning, Zhao, Junkai, Shan, Shaozhe, Yao, Guocai, Wang, Pengwei, Wang, Zhongyuan, Zhang, Shanghang
Building a generalist robot that can perceive, reason, and act across diverse tasks remains an open challenge, especially for dexterous manipulation. A major bottleneck lies in the scarcity of large-scale, action-annotated data for dexterous skills, as teleoperation is difficult and costly. Human data, with its vast scale and diverse manipulation behaviors, provides rich priors for learning robotic actions. While prior works have explored leveraging human demonstrations, they are often constrained by limited scenarios and a large visual gap between human and robots. To eliminate these limitations, we propose METIS, a vision-language-action (VLA) model for dexterous manipulation pretrained on multi-source egocentric datasets. We first construct EgoAtlas, which integrates large-scale human and robotic data from multiple sources, all unified under a consistent action space. We further extract motion-aware dynamics, a compact and discretized motion representation, which provides efficient and expressive supervision for VLA training. Built upon them, METIS integrates reasoning and acting into a unified framework, enabling effective deployment to downstream dexterous manipulation tasks. Our method demonstrates exceptional dexterous manipulation capabilities, achieving highest average success rate in six real-world tasks. Experimental results also highlight the superior generalization and robustness to out-of-distribution scenarios. These findings emphasize METIS as a promising step toward a generalist model for dexterous manipulation.
- North America > Montserrat (0.04)
- Asia > China > Beijing > Beijing (0.04)
- North America > United States > Illinois > Cook County > Chicago (0.04)
- Europe > France > Hauts-de-France > Nord > Lille (0.04)
Bimanual 3D Hand Motion and Articulation Forecasting in Everyday Images
Prakash, Aditya, Forsyth, David, Gupta, Saurabh
We tackle the problem of forecasting bimanual 3D hand motion & articulation from a single image in everyday settings. To address the lack of 3D hand annotations in diverse settings, we design an annotation pipeline consisting of a diffusion model to lift 2D hand keypoint sequences to 4D hand motion. For the forecasting model, we adopt a diffusion loss to account for the multimodality in hand motion distribution. Extensive experiments across 6 datasets show the benefits of training on diverse data with imputed labels (14% improvement) and effectiveness of our lifting (42% better) & forecasting (16.4% gain) models, over the best baselines, especially in zero-shot generalization to everyday images.
- North America > United States > Illinois > Champaign County > Urbana (0.40)
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.05)
Learning Dexterous Manipulation with Quantized Hand State
Feng, Ying, Fang, Hongjie, He, Yinong, Chen, Jingjing, Wang, Chenxi, He, Zihao, Liu, Ruonan, Lu, Cewu
Abstract-- Dexterous robotic hands enable robots to perform complex manipulations that require fine-grained control and adaptability. Achieving such manipulation is challenging because the high degrees of freedom tightly couple hand and arm motions, making learning and control difficult. Successful dexterous manipulation relies not only on precise hand motions, but also on accurate spatial positioning of the arm and coordinated arm-hand dynamics. However, most existing visuomotor policies represent arm and hand actions in a single combined space, which often causes high-dimensional hand actions to dominate the coupled action space and compromise arm control. T o address this, we propose DQ-RISE, which quantizes hand states to simplify hand motion prediction while preserving essential patterns, and applies a continuous relaxation that allows arm actions to diffuse jointly with these compact hand states. This design enables the policy to learn arm-hand coordination from data while preventing hand actions from overwhelming the action space. Experiments show that DQ-RISE achieves more balanced and efficient learning, paving the way toward structured and generalizable dexterous manipulation.
Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos
Luo, Hao, Feng, Yicheng, Zhang, Wanpeng, Zheng, Sipeng, Wang, Ye, Yuan, Haoqi, Liu, Jiazheng, Xu, Chaoyi, Jin, Qin, Lu, Zongqing
We introduce Being-H0, a dexterous Vision-Language-Action model (VLA) trained on large-scale human videos. Existing VLAs struggle with complex manipulation tasks requiring high dexterity and generalize poorly to novel scenarios and tasks, primarily due to their reliance on synthetic data with significant sim-to-real gaps or teleoperated demonstrations lacking scale and diversity. To address this data bottleneck, we propose leveraging human hands as a foundation manipulator, capitalizing on the rich dexterity and scalability present in web data. Our approach centers on physical instruction tuning, a novel training paradigm that combines large-scale VLA pretraining from human videos, physical space alignment for 3D reasoning, and post-training adaptation for robotic tasks. Additionally, we introduce a part-level motion tokenization method which achieves millimeter-level reconstruction accuracy to model precise hand trajectories for action learning. To support our proposed paradigm, we further develop a comprehensive data curation pipeline that integrates heterogeneous sources -- including motion capture, VR, and RGB-only videos -- into a large-scale dataset with millions of motion-based instructional instances. We empirically show the excellence of Being-H0 in hand motion generation and instruction following, and it also scales well with model and data sizes. Importantly, we observe the expected gains of Being-H0 in real-world robotic manipulation as physical instruction tuning is applied. More details are available at https://beingbeyond.github.io/Being-H0.
- North America > United States > California > San Francisco County > San Francisco (0.14)
- Asia > China (0.04)
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
Dexterous Teleoperation of 20-DoF ByteDexter Hand via Human Motion Retargeting
Wen, Ruoshi, Zhang, Jiajun, Chen, Guangzeng, Cui, Zhongren, Du, Min, Gou, Yang, Han, Zhigang, Hu, Junkai, Huang, Liqun, Niu, Hao, Xu, Wei, Zhang, Haoxiang, Zhu, Zhengming, Li, Hang, Ren, Zeyu
Replicating human--level dexterity remains a fundamental robotics challenge, requiring integrated solutions from mechatronic design to the control of high degree--of--freedom (DoF) robotic hands. While imitation learning shows promise in transferring human dexterity to robots, the efficacy of trained policies relies on the quality of human demonstration data. We bridge this gap with a hand--arm teleoperation system featuring: (1) a 20--DoF linkage--driven anthropomorphic robotic hand for biomimetic dexterity, and (2) an optimization--based motion retargeting for real--time, high--fidelity reproduction of intricate human hand motions and seamless hand--arm coordination. We validate the system via extensive empirical evaluations, including dexterous in-hand manipulation tasks and a long--horizon task requiring the organization of a cluttered makeup table randomly populated with nine objects. Experimental results demonstrate its intuitive teleoperation interface with real--time control and the ability to generate high--quality demonstration data. Please refer to the accompanying video for further details.
Gaze-Guided 3D Hand Motion Prediction for Detecting Intent in Egocentric Grasping Tasks
He, Yufei, Zhang, Xucong, Stienen, Arno H. A.
Human intention detection with hand motion prediction is critical to drive the upper-extremity assistive robots in neurorehabilitation applications. However, the traditional methods relying on physiological signal measurement are restrictive and often lack environmental context. We propose a novel approach that predicts future sequences of both hand poses and joint positions. This method integrates gaze information, historical hand motion sequences, and environmental object data, adapting dynamically to the assistive needs of the patient without prior knowledge of the intended object for grasping. Specifically, we use a vector-quantized variational autoencoder for robust hand pose encoding with an autoregressive generative transformer for effective hand motion sequence prediction. We demonstrate the usability of these novel techniques in a pilot study with healthy subjects. To train and evaluate the proposed method, we collect a dataset consisting of various types of grasp actions on different objects from multiple subjects. Through extensive experiments, we demonstrate that the proposed method can successfully predict sequential hand movement. Especially, the gaze information shows significant enhancements in prediction capabilities, particularly with fewer input frames, highlighting the potential of the proposed method for real-world applications.
A Helping (Human) Hand in Kinematic Structure Estimation
Pfisterer, Adrian, Li, Xing, Mengers, Vito, Brock, Oliver
Visual uncertainties such as occlusions, lack of texture, and noise present significant challenges in obtaining accurate kinematic models for safe robotic manipulation. We introduce a probabilistic real-time approach that leverages the human hand as a prior to mitigate these uncertainties. By tracking the constrained motion of the human hand during manipulation and explicitly modeling uncertainties in visual observations, our method reliably estimates an object's kinematic model online. We validate our approach on a novel dataset featuring challenging objects that are occluded during manipulation and offer limited articulations for perception. The results demonstrate that by incorporating an appropriate prior and explicitly accounting for uncertainties, our method produces accurate estimates, outperforming two recent baselines by 195% and 140%, respectively. Furthermore, we demonstrate that our approach's estimates are precise enough to allow a robot to manipulate even small objects safely.
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Robots (1.00)